iPlay & GMC get updates

YoYo Games just announced the final release of the Firefox 3 Instant Play add-on that many users have being eagerly anticipating for the past few weeks. It is expected to be available for download tomorrow (July 15th) at around lunch time – GMT.

Although not indicated by the staff, this sudden news on the plug-in is likely the result of recent criticisms that started over an open letter to the Yo Yo Games staff that appeared on Connor Wilkins’ blog yesterday. One of the points brought up in the letter was a distinct lack of progress updates on the Firefox 3 compatible Instant Play plug-in. Until now, Firefox 3 users have been unable to play or download games from the YoYo Games website. This problem has also deterred new visitors from the site who are also unfortunate to be using the browser.

The GMC forum also got an update today. The forum now supports RSS feeds of the five most recent topics in the Announcements and Examples/Tutorials forums.

Also regarding the GMC – anyone who is using the GMC Extension (karma) plug-in, we are currently testing the skinning feature that enables users to choose their own theme/look for the forum. This feature should be available to the public sometime in the near future.

New GMC Screenshot and GM Writeup

In case you hadn’t noticed, Chronic released a screenshot of the new prototype GMC skin. It has been received enthusiastically at the GMC, which is probably quite a relief to the much-bashed YoYo Games staff. At the moment, Chronic is focusing his efforts on re-working the header banner image of the new design and is considering a couple of user created designs, one of which is Scorptek’s own (see screenshot here).

Also, xot posted an interesting topic linking to Jason Rohrer’s Game Design Sketchbook blog, where he speaks very highly of Game Maker’s RAD abilities.

“Perfectionism was supposed to be a 1-week prototype. To implement the game, I used Game Maker, and this was my first experience with the tool (I programmed all of my previous games in C++ and used OpenGL or SDL for graphical displays). I was shocked at how much I accomplished in a mere 16-hours of logged development time, and I’ll just state it flat out: Game Maker is an astounding piece of software.”