MarkUp 13 & No GM Patches?

MarkUp 13, an ongoing popular Game Maker magazine has just released its 13th (unlucky?) issue.

With 26 pages of comprehensive content, it is a quality magazine worth the read, although not nearly as large as some of it’s competitors.

It comes in 3 formats which can be downloaded here:
High Quality, Low Quality, XPS

An interesting and valid point this issue brings up has to do with YoYo Games’ (and I would say also Mark Overmars’) inability to patch current/previous versions of Game Maker to correct security or performance flaws.

So far YoYo Games has yet to show any evidence of working on a patch for Game Maker 7 that could render the current decompiler tool inoperable or at least help prevent or secure the executables from such exploits.

Two other examples involve Game Maker 6. It was a well known fact that GM6 contained a serious precision bug which caused it to be so imprecise with calculations that for some users, GM5 was the only feasible option. Mark & Xot discovered the reason behind the precision bug while working on Game Maker 7, but never released a patch for version 6 of the program.

The second example is when the final Vista RTM release was made public. It was obvious at that point that Game Maker 6 was not going to run on Vista. To this day however, GM6 has not been patched to work with Vista. Finally, after much demand, a converter to make GM6 executables Vista compatible was released, however it still left GM6 incompatible with the new OS.

What are your thoughts on this? Should YoYo Games change their (non-official) policy of ‘We don’t update Game Maker, you’ll just have to wait for the next release’ to be more accepting of the fact that many users won’t always want to (or be able to) use the latest version of a program?

Hat tip to Xot for providing more information about the precision bug.

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