Game Maker 7 Pro Price to Increase

Sandy Duncan announced on the YoYoGames glog today that the price for Game Maker 7 Pro will increase in February due to the ever changing value of currencies.

No specific prices were mentioned in the post, but Duncan did however say that customers in the UK will be the most affected by the price change. Duncan noted that the value of the euro had dropped by almost 50% since the last time YoYo Games had evaluated it, which means that the price of Game Maker could potentially jump to double of what it is right now.

On a side note, Sandy Duncan  noted in the comments of the article that work on Game Maker 8 has not yet started.

YoYoGames Help Desk Performance

Sandy Duncan has said on the official YoYoGames Glog that the Help desk on YoYoGames has been answering 95% of submitted help tickets within 24 hours, which has improved drastically in the last two weeks.

Mr. Duncan also said that using Softwrap for DRM in Game Maker 7 is “high on [his] list of ‘things we should have done differently'” but its not going to change any time soon. This brings up past rumors that Game Maker 8 (or future versions of 7) might not include Softwrap or any DRM at all.

GMAC Beta – Signup now

Announced today on the YoYo Games glog was the upcoming private beta program for the highly anticipated Mac version of Game Maker.

The testing will start out as a closed private beta that users can signup for by e-mailing applebeta@yoyogames.com with their contact details, GMC and YYG usernames. The beta program is due to begin by the end of next month and it may be some time before a public beta or final version will be out.
The YoYo Games team is currently looking for those who have a Mac running OS X Leopard, Windows only users need not apply. As for hackintoshes and emulators, it couldn’t hurt to try but I doubt there will be any promising results.

Sandy Duncan also commented to say that although the Mac port should run well on UNIX based systems such as those running BSD, there are no current plans to provide support for UNIX or Linux at this time.

GM for Mac – Soon…ish

In Sandy’s latest post on the official YoYo Games glog, there has been some discussion about the on-going Mac version of Game Maker that was first expected to be released as a beta way back in March.

According to Sandy, he has an alpha version of the software running on his mac right now and it’s ‘going very well.’ Apparrently there are still a few bugs that need to be worked out with the Lazerus team before its release, but Sandy hopes that it will be available soon (as a beta), possibly as early as next month. He does however say ‘don’t quote me on it’, so no guarantees at this point.

As we understand it, the Mac version will be identical to the Windows version of Game Maker in every way except that the former will lack support for third party extensions and DLLs as these run only on Windows. What this means is most games built to run on Macs will run fine with the Windows counterpart, but some games built for Windows that do use the extensions and DLL functionality won’t run on macs. There is no information at this point on whether an equivalent functionality will eventually be built-into the program for mac users.

It is also unclear whether each GM program will allow you to create binaries for both Windows and Mac or whether you will need to physically have a Mac and Game Maker for Mac to create a Mac version of the game (or vice versa). The licensing of the software also has not yet been revealed, there is still speculation as to whether the purchase of 1 license will grant use of both GM for Windows and Mac or whether users will have to purchase each software package separately.

InstantPlay Now Vulnerable to Decompiling

InstantPlay tab of the decompiler.

InstantPlay tab of the decompiler.

This morning an update to the GM Decompiler was released, this time with the ability to decompile InstantPlay games and extract GM7 extensions from games. The update also defeats some methods devised for protecting games from the old decompiler (typically using a hex editor to tamper with the PE).

InstantPlay decompiling automatically detects games you have used via InstantPlay, which are stored in a folder under My Documents. Users are presented a list of games detected and the rest is automatic.

Version two of the infamous decompiler is by the same author (Clam), and includes the same vengeful message about GMK encryption (which was designed to defeat third-party projects).

GMNews and Scorptek do not endorse copyright infringment. This news posting is for informational purposes, and links to the decompiler will be deleted.