GMac Beta – Having Troubles

Unfortuantely I haven’t had a chance to test out the Mac version of Game Maker that arrived in my inbox this week, however there is word out that other registered testers are having difficulties running the program.

Brian Laclair reports:

The GMac Beta was released, with no luck.
It seems as if on Sunday morning (around 6:00AM EST), the GMac Runner beta was sent to around 50 GM users.  Everyone [unverified] has reported the application file has a bug which prevents the user to select which file to run.
This beta however does reveal that most of the program runs on SDL ( http://www.libsdl.org/ ) which in the future will allow the GM Runner to be ported to OS’s such as Linux, Windows CE, BeOS, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
Sandy has yet to reply to any of the error reports on the glog. 
Another user who wished to remain anonymous sent an e-mail to let us know that

So far it seems that the runner is the only thing they released and I haven’t figured out how it works yet. I’ll let you know how well it works if I figure it out.

 I’ll try to test it out sometime this week and if I have better luck, I’ll be sure to report back with screenshots.
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38 Responses

  1. I got it working earlier with an old framework on Panther… I believe Panther….

    But its no longer working there (0_o, what???)
    Still no comment from any of the yoyo staff…

    Im sure this breaks the whole beta thing, but heres the email we all got from Jim:

    “Hello everyone!

    I’m happy to tell you that you have all been accepted to join the Game Maker Mac beta testing group. Thanks for applying and congratulations all round.

    The first step is to download the latest build of the GM Mac beta from [REMOVED BY SCORPTEK]

    Use the login information:

    [REMOVED BY SCORPTEK]

    On Monday we will have a bug reporting system set up so you can report your findings.

    All the best,

    Jim
    YYG”

    Still no email about the bug center….

  2. Same…
    First post!

    They should fix it.
    FIX IT!

  3. No. Second post.

    Yes, they should fix it. Any other week I would get on their case about the whole no response thing, but its thanksgiving and I know Sandy is on a trip.

  4. I don’t believe it is thanksgiving in the UK. If it’s anything like Canada, it’s held much earlier on in the year, and that’s assuming they even celebrate the holiday which I’m not so sure they do.

  5. Oh yes, your correct.

  6. Oh, it was first post at the time…

  7. @PickleMan, Brian’s first post was automatically filtered out and moderated by the system because it looked suspicious. It in fact contained the password and URL for the private beta.

    Luckily it was put on mod preview and I was able to remove it before it was posted publicly. When I approved the edited version it automatically entered it in at the time when Brian first posted the comment. So in short, Brian posted first, but his post wasn’t visible until after you posted.

  8. “I don’t believe it is thanksgiving in the UK. If it’s anything like Canada, it’s held much earlier on in the year,” – The UK doesn’t have a thanksgiving at all.

    I’m most interested in seeing if anyone can get this to work on Linux, if someone has this Mac beta, give it a go on Linux!

  9. Since when was Thanksgiving celebrated in the UK. Nobody told me?! :O

  10. Its not.
    only US and Canada.
    I believe that for the US it is tomorow?
    and it was a while ago in canada,
    because, in canada, when the settlers went to visit the indians, they had to do it durring the summer, because if they waited till november, they wouldn’t h ave been able to defrost their turkeys XD (just kidding)

  11. whooops, forgot,

    anyways,
    yeah, my friend and I signed up for this, there were 2 files, and he said he wasn’t sure which to run or how to run it…

    when I extracted it on Windows, there were 2 files, “__MACOSX” and “yoyosomthing”
    I am not sure what he found, but I will see if I can find out. He will also try to get some screenshots for me too.

    I dbout that this will run on linux yet, I think it still has a little bit to run, but it is closer, cause Lazerous can do that.

    anyways, I hope it starts working soon. Also, what is the difference beetween a port and runner, etc.?

    -Caniac

  12. Yes, when you extract it, there is the archived .app file (what most OS X users run) and then an older version for an older framework is contained in the __MACOSX folder.

  13. Oh, the difference between a port and a runner:
    The runner is what actually lets you run the .gmk – .gm6 – .gmd files and the port would be the editor built in with that.

  14. Oh, well it is good to know that Scorptek protects us.

  15. yes, I am glad scorptek is here also.
    thanks for the explaination.

  16. “Brian’s first post was automatically filtered out and moderated by the system because it looked suspicious. It in fact contained the password and URL for the private beta.”

    Only an idiot without any common sense would accept being in a *Private* Beta program, then turn around and post publicly the *private* URL and password.

    With Geniuses like that how can the Beta program not be a success.

  17. Really? Do you want to take that back bud?

    I don’t see how the information I accidentally gave would be idiotic to give, as the beta doesn’t work for anyone.

  18. Why would I want to take that back? Giving out private URLs and passwords, is an idiotic thing to do.

    Trying to defend you actions by posting that particular version had problems, doesn’t make it any less idiotic.

  19. Yeah it is idiotic. Yoyogames will possibly limit betas in the future, which will slow down progress if people keep leaking it. It was no accident that you released that information, Brian, you even said so in your post that you thought you might be doing the wrong thing, but you did it anyway.

    As for the beta, as far as I’ve seen, it’s only been seen to work on Panther. No one on Tiger (like me) or Leopard has reported success. The whole problem is that it won’t open the files. When you open the program there is a window to choose a file, but no files are enabled for choosing. You can’t drag and drop the file on the program or it crashes.

  20. It seems as if it has been fixed. I will write a new report -soon-

  21. Man, I wish I’d joined and emailed in for the beta… there’s this game I was given the gm6 file for that I’d love to port to OS X… oh well… I have it on my windows PC to play whenever I want, I’m just lazy.

  22. Yeah, Sandy wrote that the error has been fixed. Go back to the link you were given, open both of the ZIP files and the applications must both be in the same folder. It seems to work very well, although full-screen might not be supported.

  23. you can probably still try to apply, just email applebeta@yoyogames.com .

    Yes, it was idiotic to give out that information.

  24. So it seems that it has been fixed. I also wrote in earlier saying that there were a lot of bugs with it, but most of those have been fixed by now.

  25. Lets hope that it comes out fine then, I don’t think it would be very good for YoYo’s reputation if they had errors riddled though it after the final release – but that’s what Beta testers are for, right?

    I am still wondering, exactly how many people *are* working on the Mac port – they should try and hire more people, and start on a Linux port, but that could be a bit harder – after the Mac port is finished, then they should start on the Linux version, or GM8.

    Then after the release of GM8 final, they should port it to Linux – because, to me, the Linux port has the same value as the Mac port. As a developer, I would like my projects to work on more then just one platform – as it has been for a very long time, now.

    -Matt

  26. I think they should work on a Linux port, but that is probably a long way away. They might port the runner to Linux, but as much as I like Linux in theory, not enough people use it to truly make it worth their while… especially if working on a Linux version delays further development on the Mac/Windows side, which seems likely considering the delays the Mac version is causing to the development of GM8.

    Also, what makes you think that the Linux port has as much value as the Mac port? There are tons more people who use the Mac than Linux and those people are more into casual 2-D gaming than Linux people would be. Plus the Mac platform is sorta starved for Indie games.

  27. Ok, so heres the newer email (No important links included):

    Hi Guys,

    It seems like my last email was a bit of a false start. If you tried downloading the Beta when the first email was sent you may have found only the runner. Please try again now for the full download. Also see the following message from our lead developer.

    ———————————————-

    Welcome to the Mac Beta testing programme. This will give you first access to the Mac version of Game Maker and allow you to support its development by reporting bugs. You first need to download and extract both the Maker (Game Maker.app) and Runner (YoYo70.app) applications to your Macintosh computer. They can be placed anywhere on your machine, but both the Runner and Maker need to be in the same directory. To launch Game Maker simply click on the Game Maker icon in the usual way (you will never need to launch the Runner application directly).

    The Mac version has so far only been tested on MacOSX 10.5 (Leopard) running on an Intel Machine, but in theory it should run on specifications as low as MacOSX 10.2 (Jaguar) on a PowerPC machine. This is one area you can help us to verify.

    Reporting Bugs

    For the purposes of this project a bug is specifically defined as something which works in the PC version of Game Maker 7.0, but doesn’t in the Mac version. So this DOES NOT include feature requests, style changes or comments about the direction of YoYoGames 🙂 Even genuine bugs which are present in the original Game Maker 7.0 should not be logged. For now you should also only report bugs for games which you have created yourself, where you are the creator and owner of the source code.

    Although the Mac version of Game Maker has been tested on a range of titles, be warned that to begin with many other games may have significant bugs or not work at all. This is where we need your help – in order to track down these bugs and differences, we need your .gmk files. So if you can submit your source along with the bug then the bug is *much* more likely to be fixed. If you are prepared to go as far as tracking the point of the error down yourself (by displaying messages) and/or providing simple .gmk examples which recreate the problem, then we’ll love you all the more!

    To make a report please visit bugsyoyogamescom, ensure the project you have selected is “GM Mac”, then click “Report Issue” and complete the form found here as fully as possible.

  28. “Also, what makes you think that the Linux port has as much value as the Mac port? There are tons more people who use the Mac than Linux and those people are more into casual 2-D gaming than Linux people would be. Plus the Mac platform is sorta starved for Indie games.”

    In my perspective, it is the same value – not your perspective.
    In my perfect word, GameMaker games will work on all major platforms, but that’s just not going to happen.

    If we can get the port on to Linux & Mac, then at least a little bit of that is archived.

    -Matt

  29. A linux port would be extremely difficult. For one, there are so many different versions and builds of Linux that to specify a single version would take a long time. And some programs are known to have compatibility issues within the same versions of Linux, by way of the builds. They would have to port Game Maker over to Linux, and then constantly update at a much faster rate then the Windows or Mac versions would need to be. In addition, Linux is not used by the casual gamer nearly as much as with Windows and Mac. Though Linux is free, open-source, and fairly simple to understand, it is just not a very viable solution at this present time. In the future, perhaps an Ubuntu version of Game Maker could become popular. But until Linux becomes more popular, or YoYoGames increases their taskforce and profits beyond what they need, a Linux version of Game Maker will probably not pick up speed.

  30. “This beta however does reveal that most of the program runs on SDL ( http://www.libsdl.org/ ) which in the future will allow the GM Runner to be ported to OS’s such as Linux, Windows CE, BeOS, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.”

    If you look through the .app files, it reveals that all that needs to be done to port it to Linux most likely is create the application.

    Linux is very general, I know, but there are only 3 or 4 common frameworks (Debian, ect)

  31. ummm…But they are all with the same kernel? So…I don’t see how it would be ‘extremely difficult’ to do, to be honest.

    Linux, is the kernel, every version that has the Linux branding, should, or, 99% of the time, is made with that original kernel made by Linus Torvalds.

    And, Linux is free, and currently, better then Windows in many ways – ask any Linux user – and it can also play ANY PS3 game, as PS3 has Linux running under the hood anyway, you just need to know what your doing, change some things, and re-compile it.

    When the free is better then the commercial – then what?

    I don’t really see why YoYo shouldn’t make it for Linux though, as, there *is* Linux users out there.

    -Matt

  32. “and it can also play ANY PS3 game, as PS3 has Linux running under the hood anyway, you just need to know what your doing, change some things, and re-compile it.”
    Sorry, but it doesn’t work that way.

    THe kernels are all based off of LINUX, but they all have different application files/run methods.

    Although, there are a few that are shared between a few types, such as .deb files on Debian based linux OS’s.

  33. So, you can not make one Universal version for Linux then?

  34. Eh, it could be so/so….

    One possible way of doing it would be making the Windows version work perfectly with WINE and that could make it work for all…

  35. That would be a good idea.
    Getting the entire Windows version of GameMaker, to work with WINE – but don’t cut it down so that it has to – make more then a third compatible, at least.

    Dangerous Dave’s blog has a good insite in to the Mac Beta version, just to let you all know.

    You can find it here, at the following URL:
    http://my.opera.com/Dangerous_Dave/blog/

    -Matt

  36. “THe kernels are all based off of LINUX, but they all have different application files/run methods. ”

    That’s why you have a thing called “package dependencies”.

    Yoyogames just needs to package the linux version in an .rpm with the appropriate dependencies specified, and it will install on any RPM-based system (majority are).

  37. Ah, thanks for clearing that up James.

    So that is how they’d do games for Linux I presume? Like, ET: Quake Wars and such.

  38. @James Rhodes

    Good idea, but I’d still have to create a dpkg myself.

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