iPlay works for 1 day, now obsolete

Sandy and GMC Administrator Chronic had only just finished announcing the release of a Firefox 3.0 compatible Instant Play plug-in when the Mozilla team decided to update its browser yesterday to version 3.0.1. For users still using version 3.0, they will be constantly reminded (in the form of a corner pop-up message) that they should upgrade to 3.0.1. Pretty soon most users will be up to date, and will be without a working Instant Play plug-in yet again.

The plug-in in its current state was not designed to install on future browser versions. It’s very unfortunate that just hours after YoYo Games took time to release the plug-in, it had already become obsolete. For users looking for temporary/work-around solutions, see below. At this time, there is no statement from YoYo Games to indicate if an when a new version of the plug-in will be available.

Chronic used this method to override compatibility of the plug-in:

Download the addon (YoYo.xpi, right click, save as.)
Rename from YoYo.xpi to YoYo.zip
Unzip to a new folder
Open Install.rdf in Wordpad
Find this line: em:maxVersion=”3.0.*.*” />
Change it to: em:maxVersion=”3.*” />

Once you’re done with that close and save the file and rezip all of the files in the folder and rename it to YoYo.xpi then drag it in to a firefox window to install it (uninstall the previous version first).

Now, I’m not sure that this will 100% fix the issue, but its working for me. So do this only if you must, otherwise wait for an official solution.

For users with the nightly tester tools add-on, you shouldn’t have to make any modifications, a simple press of the ‘override compatibility’ button should do the trick.

YYGlog Followup, GMBed, Ultimate 3D Scrapped

First up on today’s news list is a follow-up on the recently posted articles found on the official YoYo Games glog. The follow-up comments from Sandy confirm that the runner for the next release of Game Maker will be modified to improve security and integrity of the games as to make it much more difficult to decompile them.

Sandy also stated that although the company has looked into making a compiler for GM (i.e. one which can compile Game Maker source files directly into machine code), it is highly unlikely this will happen. Lastly, Sandy mentions the fact that things are moving a bit slow lately because it’s summer, but at the same time hints to several ‘minor things’ that will be announced in the next week or two. Speculation anyone?

GMBed was first released a little while back and was an effort to compete with YoYo Games’ iPlay browser plug-in to allow Game Maker made games to run directly from a user’s web browser. The major advantage of using GMBed is the ability for games to be embedded directly into a user’s own webpage without requiring any additional plug-ins to be installed on the end user’s PC for it to work.

Today the team announced a new beta of the Java based software that should improve general performance and stability. It seems however that there are some mixed reports to how well it is working in its beta form.

Christoph Peters, creator of Ultimate 3D for Game Maker has decided to discontinue the project after a long four years. The popular DLL that enables better 3D capabilities and performance than Game Maker’s built-in engine has been used by many to give them the extra 3D rendering power they need to create commercial-quality games.

Ultimate 3D isn’t over just yet though. Christoph announced the project will continue as Ultimate 3D 3.0, however will not be built to work with Game Maker. In his deciding letter, Christoph notes the limited power of Game Maker and says “I have told those of you who want to make complex games to stop using Game Maker several times now. Now I am taking this advice myself.”

Hat tip to Elmernite.