GM7 Update

Mark has been kind enough to have released very detailed information on what has been done with GM7 so far; found here.

Its a pretty good list, I must say I’m looking forward to the new release. However I had mixed feelings when I read the game file sizes have “considerably increased.”

– pythonpoole

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15 Responses

  1. Darn, it’s more than two weeks until it’ll be released! 😦

    I can’t wait, I want it now… ^^

  2. I actually find that kinda useless, as I can’t find the new stuff: the suggestions or just the help file.

  3. @Mgamerz, the new stuff is at the top under the heading “Changes in the newest version”

  4. I don’t know, i’m kinda dissapointed about what im seeing. It doesn’t seem like much of an update at all. Yes there are a few little new things that look nice like the extension mechanism, but most of the additions are very tiny tweeks like “Version information in the Global Game Settings is now a string.” or “The selected directions in the Move Fixed action are now colored red.”. Im not saying these things are bad but I dont see how all these small things equal up to a huge update from 6.1 to 7.0. It looks more like a 6.2 to me. 😦

  5. Awesome. The new transitions and the ability to define your own will help out a lot.

  6. A possible reason is, that there are keygens for Game Maker 6. And if Mark wants to use a new algorithm for securing Game Maker keys, he must switch the major version because he once stated that GM 6 keys will run in all 6.x versions.

  7. He also confirmed that all [legit] GM6 keys will work on GM7, so I don’t think the algorithm has changed.

  8. GM6 keys work? Splendid, now I don’t have to spend $20 on a new key. [scattered applause]

    What about compatibility? I didn’t see anything about GM7 reading GM6.x files, so I can’t help but wonder…

  9. Well he also said all GM6 games should be portable to GM7 without much effort. Not many functions have changed, there are only new ones… so It looks as though anything you have going in GM6 should be compatible with GM7, however you probably wont be able to go in reverse if you want to use the new features.

  10. Sounds pretty reasonable.

    I think Mark will surpass our requirements with this new release.

  11. “don’t know, i’m kinda dissapointed about what im seeing. It doesn’t seem like much of an update at all. Yes there are a few little new things that look nice like the extension mechanism, but most of the additions are very tiny tweeks like “Version information in the Global Game Settings is now a string.” or “The selected directions in the Move Fixed action are now colored red.”. Im not saying these things are bad but I dont see how all these small things equal up to a huge update from 6.1 to 7.0. It looks more like a 6.2 to me.”

    An extension mechanism is a huge update. Think: he has to modify the included file packaging and encryption system. He has to update the help file. Most importantly, he has to modify the core parser to accept changes to it’s libraries, which is no small task.

    A changeable room transition system is also a lot of work.

  12. Also, the new data structure functions (which will be very handy) are a big deal.

  13. That page has been there ages. I was reading it before 6.0 was out and 6.1 it’s nothing amazingly new but I must say it is useful.

  14. New updates ~

    Wow ! Actually…the new updates appear to be quite substantial!!!

    I have been concerned about early entry for the load bar for some time now especially when experimenting with 14 megabyte files and larger.

    This seems to rectify the “Dark Load Zone”
    issue for for these types of files because the user is Now…informed to be patient and the files Will in fact Load. There is NO Empty Spot !!
    I think this is wonderful! User Stays Connected.

    I think the additional ” Room programming options and transitions” were a much needed thing. This puts Game Maker face to face with some other C++ rivals that have used strong “room properties” to appear superior to Game Maker when in reality their basic frame work was lacking in overall focus and organization…net result??? Game Maker is King….pure and simple !!

    Looking forward to implement the many new changes and I really think this version is stepping out of the 80’s ideologies. Yes…2 D ISO is still king in the markets, let No one fool you! 3D
    games are horribly limited and are crude..in comparison, yet I appreciate the 3D support that Game maker offers, and its well within commercial standards as far as I am concerned.

    Game Maker is a frame work for both learning and commercial endeavors. I would think any updates in 2007 -2008 might be smoothing out major bugs and strengthening the overall project.

    Beyond 2008 ?…really…a new developement platform might want to be considered….

    Actually…I bet I just read someone’s mind !

    Love Game Maker !!!

    Glenn Garrison / for GS Technologies

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